<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Submarine Survival Devlog - itch.io</title><link>https://kickaris.itch.io/submarine-survival</link><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1473390/patch-notes-33026</guid><title>Patch Notes 3/30/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1473390/patch-notes-33026</link><pubDate>Mon, 30 Mar 2026 04:46:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Updated sounds, music, art -Added and fully coded in a final boss -Refined level up logic, score earning, depths progression -Refined enemy behavior logic -Refined submarine upgrade logic -Removed en...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1463102/patch-notes-31826</guid><title>Patch Notes 3/18/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1463102/patch-notes-31826</link><pubDate>Thu, 19 Mar 2026 03:47:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Added music -Added more sounds -Added more enemies -Refined art...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1396122/patch-notes-21926</guid><title>Patch notes 2/19/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1396122/patch-notes-21926</link><pubDate>Fri, 20 Feb 2026 06:54:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>--updated bullet sprite --added timers to ensure submarine points aren&#039;t accidentally spent or a screen accidentally skipped --began fleshing out enemy spawning logic...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1384620/patch-notes-21526</guid><title>Patch notes 2/15/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1384620/patch-notes-21526</link><pubDate>Mon, 16 Feb 2026 02:28:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>--Refined submarine upgrade menu logic --wrote title screen music --created multiple enemy types...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1337939/patch-notes-13026</guid><title>Patch notes 1/30/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1337939/patch-notes-13026</link><pubDate>Sat, 31 Jan 2026 05:13:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-added particles upon hit for enemies above 1hp -began wave/depths logic -added depths per kill at the moment -began system to get submarine points upon certain depths reached -began submarine upgrade...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1324390/patch-notes-12126</guid><title>Patch notes 1/21/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1324390/patch-notes-12126</link><pubDate>Thu, 22 Jan 2026 06:05:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Changed bullet color to yellow -altered explosion logic to create particles upon enemy death instead -altered sounds...</p>]]></description></item><item><guid>https://kickaris.itch.io/submarine-survival/devlog/1317736/patch-notes-11526</guid><title>Patch Notes 1/15/26</title><link>https://kickaris.itch.io/submarine-survival/devlog/1317736/patch-notes-11526</link><pubDate>Fri, 16 Jan 2026 04:21:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MDM2MzM1LnBuZw==/400x224%23c/yrtxU4.png"/><p>-Only the &quot;x&quot; key can advance you past the game over screen -changed default bullet color -changed shoot sound -increased starting speed of submarine from 1 to 2 -added a real background image to the...</p>]]></description></item></channel></rss>